Ching-Yi Tsai, Ryan Yen, Daekun Kim, and Daniel Vogel. 2024. Gait Gestures: Examining Stride and Foot Strike Variation as an Input Method While Walking. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 68, 1–16. https://doi.org/10.1145/3654777.3676342
Lei Zhang, Daekun Kim, Youjean Cho, Ava Robinson, Yu Jiang Tham, Rajan Vaish, and Andrés Monroy-Hernández. 2024. Jigsaw: Authoring Immersive Storytelling Experiences with Augmented Reality and Internet of Things. In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 87, 1–14. https://doi.org/10.1145/3613904.3642744
🏆 Best Paper Honourable Mention (top 5%)
Daekun Kim, Nikhita Joshi, and Daniel Vogel. 2023. Perspective and Geometry Approaches to Mouse Cursor Control in Spatial Augmented Reality. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 692, 1–19. https://doi.org/10.1145/3544548.3580849
Daekun Kim and Daniel Vogel. 2022. Everywhere Cursor: Extending Desktop Mouse Interaction into Spatial Augmented Reality: Extended Abstract. In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA '22). Association for Computing Machinery, New York, NY, USA, Article 389, 1–7. https://doi.org/10.1145/3491101.3519796
Johann Wentzel, Daekun Kim, and Jeremy Hartmann. 2021. Same Space, Different Place: Designing for Differing Physical Spaces in Social Virtual Reality. In the CHI 2021 workshop “Social VR: A New Medium for Communication and Collaboration”.